BOMBANANA! Defusal Manual PDF — Printable Module Tables
This is the lookup half of the Mute Monkey's defusal manual, laid out as tables you can print and keep beside the keyboard. The how to think about each module lives on themodule overview; this page is only the reference sheets.
There is no official BOMBANANA! manual PDF — Lefto Studio and TARK never published one.This is our own printable version: the same tables that drive the site'ssolver, as a 2026-10-08 A4 sheet you can download or print.
Download the manual PDF (4 pages, 14 KB)Use the interactive solver instead →
Cable / Wire — which one to cut
Count the cables → read the active LED → the table gives the target colour → cut the cable of that colour, counting from the left. If the target colour appears zero or several times, re-read the panel before cutting anything.
| 3 cables — active LED | Cut this colour | 4 cables — active LED | Cut this colour |
|---|---|---|---|
| Red | Blue | Red | Green |
| Blue | Green | Blue | Yellow |
| Green | Yellow | Green | Red |
| Yellow | Red | Yellow | Blue |
Full walkthrough and the failure cases: Cable / Wires guide.
Calculator — the final key
Solve the equation and enter the raw result first. Only after it is accepted does the Calculator show a new LED — that LED combined with whether the raw result was odd or even picks the key that finishes the module.
| New LED | Odd result | Even result |
|---|---|---|
| Red | 3 | 5 |
| Green | 2 | 9 |
| Yellow | 7 | 0 |
| Blue | 0 | 1 |
Worked examples: Calculator guide.
Switch — lock the eight values
Four light colours and four numbers sit in fixed left-to-right positions; each switch then resolves Up or Down, and nothing is submitted until Enter. The numbers decide the board, so the same colour order can finish differently. The panels below show how the four switches resolve for a given light order:
| Lights (left→right) | Numbers | Positions |
|---|---|---|
| Red / Yellow / Blue / Green | 4 / 3 / 2 / 6 | Down / Down / Up / Down |
| Red / Yellow / Blue / Green | 7 / 9 / 3 / 6 | Up / Up / Down / Down |
| Red / Yellow / Blue / Green | 1 / 4 / 3 / 6 | Down / Up / Down / Down |
| Red / Green / Blue / Yellow | 7 / 1 / 8 / 9 | Up / Up / Up / Up |
| Green / Blue / Yellow / Red | 7 / 2 / 4 / 8 | Up / Down / Down / Down |
Confirm every switch before Enter: Switch guide.
Direction — Braille number × LED → arrow
Read the active LED colour and the current Braille number (1–9) together. Pairs 1&4, 2&7, 3&5 and 6&8 share a row; 9 has its own.
| Braille | Red LED | Blue LED | Green LED | Yellow LED |
|---|---|---|---|---|
| 1 | Up | Right | Left | Down |
| 2 | Right | Down | Up | Left |
| 3 | Left | Up | Right | Up |
| 4 | Up | Right | Left | Down |
| 5 | Left | Up | Right | Up |
| 6 | Up | Left | Down | Right |
| 7 | Right | Down | Up | Left |
| 8 | Up | Left | Down | Right |
| 9 | Down | Up | Left | Right |
How the Blind Monkey reports the number: Braille guide.
Soundboard — sounding button → grid cells
Press buttons one at a time until one sounds, then read that button's Braille number and colour. Press every listed cell on the 3×3 grid (TL/TC/TR top row, ML/MC/MR middle, BL/BC/BR bottom). The sounding button is a key, not necessarily a cell you press.
| Braille | Red | Green | Yellow | Blue |
|---|---|---|---|---|
| 1 | TL · TC · ML · BR | TL · MC · BC · BR | TC · ML · MR · BC | TR · ML · MC · BC |
| 2 | TC · ML · MR · BR | TC · TR · ML · BC | TL · TC · MC · BR | TL · MR · BL · BR |
| 3 | TL · TR · MC · BL | TR · ML · MC · BL | TR · MC · BL | TC · ML · MC · MR |
| 4 | TL · TC · MR · BC | TL · MR · BL · BC | TC · TR · ML · BC | TL · TR · MC · BL · BR |
| 5 | TL · TC · TR · MR · BL · BR | TL · TC · ML · MC · BR | TL · TR · ML · MC · MR | TC · TR · ML · MR · BR |
| 6 | TC · ML · MC · BL · BC | TC · MC · MR · BL · BC · BR | TR · ML · MC · BC · BR | TL · ML · MC · MR · BR |
| 7 | TL · ML · MR · BC · BR | TL · TC · TR · MR · BC | TL · MC · BC · BR | TR · MC · MR · BL · BC |
| 8 | TC · TR · ML · MC · MR · BR | ML · MC · MR · BL · BC · BR | TC · ML · MC · MR · BC | TL · TC · MC · BL · BC |
| 9 | TL · TC · TR · ML · MR · BL · BC | TL · TC · TR · ML · MC · BL · BC · BR | TL · TR · ML · MC · MR · BC · BR | TL · TC · TR · MC · BL · BC · BR |
Interactive version: Soundboard solver.
Morse — digits 0–9, five signals each
Each digit is exactly five signals (dot = short, dash = long). The green flash is a position indicator, not a digit — it tells you which of the four slots the next Morse answer fills. Hear all five signals before deciding: four dots could still be ....- (4) or ..... (5).
| Digit | Signals | Digit | Signals |
|---|---|---|---|
| 0 | ----- | 5 | ..... |
| 1 | .---- | 6 | -.... |
| 2 | ..--- | 7 | --... |
| 3 | ...-- | 8 | ---.. |
| 4 | ....- | 9 | ----. |
Track four slots as _ _ _ _; confirm all four before Enter. Entering on a partial board is the most common Morse failure.
Piano — Braille row × light colour → four notes
The Braille octave number (1–7) is the table row and the active light colour is the column; play the four notes in order. The full official mapping for this module has not been released, so the table below is the publicly documented version — the mechanism (Braille row × light colour) is what decides the pattern, so read the panel in front of you.
| Braille | Red | Yellow | Green | Blue |
|---|---|---|---|---|
| 1 | C D E C | C E G C | C D E F | E E F G |
| 2 | G E E F | F A C F | G A B C | A E A B |
| 3 | C C G G | G B D G | E F G A | C D C E |
| 4 | E D C D | E C D G | D F A D | G C G E |
| 5 | A B C A | A G A F | C G C G | B G A B |
| 6 | G F E D | B A G F | F E D C | D E D C |
| 7 | B F G A | D C B A | G B A G | A B A G |
Symbol — four stages, no fixed table
Only the sounding symbol is the active one; rotate and listen, then freeze the selector. The module runs four stages in order and the same symbol can mean a different answer on a different stage, so never carry an earlier answer forward. Loop: hear → identify → look up → press → advance. The official symbol-to-answer mapping has not been published — this page describes the mechanism, so read the manual's symbol page for the stage you are on rather than guessing.
Full mechanism and callout conventions: module overview.
Frequently asked questions
Who can read the BOMBANANA! manual?
Is there an official PDF of the BOMBANANA! manual?
Download the manual PDFRead the module overview →Beginner Guide