BOMBANANA! Levels & Campaign
How many levels are in BOMBANANA!?
The Campaign has 30 handcrafted levels with increasing difficulty (Steam official). On top of Campaign there are two more modes: Endless (procedurally generated, wave-based, keeps getting harder) and Custom (you set bomb difficulty, timer, module types, hazards, and allowed mistakes). So the game is far more than 30 bombs — Campaign alone is your structured learning path.
When each module first appears
These Campaign introduction points are useful practice anchors — isolate a weak module at its first appearance rather than replaying from Level 1.
| Module | First Campaign Level | What the run starts demanding |
|---|---|---|
| Cable | 1 | Describe a visible state and turn the answer into one physical action |
| Color Slider | 2 | Keep several physical positions in a stable order |
| Direction | 4 | Agree on perspective before left/right matter under pressure |
| Calculator | 5 | Carry a solve across a changing module state |
| Symbol | 8 | Use descriptions that still mean the same thing next attempt |
| Piano | 9 | Hold a short sequence while values contribute to the answer |
| Soundboard | 11 | Find the relevant target before resolving the rest of the state |
| Switch | 16 | Keep a larger multi-value state intact until submission |
| Maze | 18 | Establish the correct start and destination before movement |
| Morse | 21 | Bind decoded information to four positions without losing sequence |
| Monkey-Says | 23 | Retain earlier inputs while later stages continue building |
All 30 Campaign levels
Timers open at 2:30 and grow to 4:00–5:00 later, but the extra time arrives with more modules, larger states, random pools, and heavier Chaos. Mistake allowance: Levels 1–2 allow 1 mistake; from Level 3 onward it rises to 3.
| Level | Time | Defusal modules | Chaos |
|---|---|---|---|
| 1 | 2:30 | Cable | None |
| 2 | 2:30 | Color Slider | None |
| 3 | 2:30 | Cable + Color Slider | None |
| 4 | 3:00 | Color Slider + Direction | Slider |
| 5 | 3:00 | Color Slider + Calculator | Slider |
| 6 | 3:30 | Calculator + Cable + Color Slider | Pressure |
| 7 | 4:00 | 4 × Random Easy | Slider |
| 8 | 3:30 | Random Easy + Symbol | Pressure |
| 9 | 3:30 | Random Easy + Piano | Pressure |
| 10 | 4:00 | Symbol + Piano | Alarm |
| 11 | 4:00 | Soundboard + Symbol | Alarm |
| 12 | 4:00 | Random Easy + Soundboard + Random Medium | Pressure + Slider |
| 13 | 4:00 | 2 × Random Medium + Random Easy | Pressure + Slider |
| 14 | 4:00 | 3 × Random Medium | Pressure + Alarm |
| 15 | 4:00 | 2 × Random Easy + 2 × Random Medium | Slider + Alarm |
| 16 | 4:00 | 2 × Random Easy + Switch | Pressure + Alarm |
| 17 | 4:00 | Random Easy + Random Medium + Switch | Alarm + Slider |
| 18 | 4:00 | Random Easy + Maze | Alarm |
| 19 | 4:00 | Random Easy + Random Medium + Maze | Slider + Alarm |
| 20 | 5:00 | Random Easy + Maze + Switch | Pressure + Alarm |
| 21 | 5:00 | 2 × Random Easy + Morse | Slider + Alarm |
| 22 | 5:00 | Random Easy + Random Medium + Morse | Alarm + Pressure |
| 23 | 5:00 | 2 × Random Easy + Monkey-Says | Slider + Pressure |
| 24 | 5:00 | Random Easy + Monkey-Says + Maze | Pressure + Slider |
| 25 | 5:00 | Random Medium + 2 × Random Hard | Alarm + Slider |
| 26 | 4:00 | Random Easy + Random Medium + Random Hard | Alarm + Pressure + Slider |
| 27 | 4:00 | Random Medium + 2 × Random Hard | Pressure + Slider + Alarm |
| 28 | 4:00 | 3 × Random Hard | Slider + Pressure + Alarm |
| 29 | 5:00 | 3 × Random Hard | Slider + 2 × Pressure + Alarm |
| 30 | 5:00 | 4 × Random Hard | 2 × Alarm |
How the Campaign changes shape
Levels 1–7
Make basic modules reliable: Cable, Color Slider, then Direction and Calculator. Build repeatable physical language.
Levels 8–15
Absorb Medium modules (Symbol, Piano, Soundboard) without rebuilding the whole plan.
Levels 16–20
Survive larger states from Switch and Maze while Chaos grows.
Levels 21–24
Keep sequence-heavy modules (Morse, Monkey-Says) intact under pressure.
Levels 25–30
Handle Random Hard pools while Chaos consumes more attention. No stable button sequence to memorize.